Pluralsight – Modeling and Texturing Animals for Games

Author Alex
2018-10-12
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Pluralsight – Modeling and Texturing Animals for Games

Video сourse: Pluralsight – Modeling and Texturing Animals for Games


This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.

Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you’ll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You’ll start off by creating the low-resolution mesh from the sculpt. Next, you’ll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you’ll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you’re finished with this course, you’ll have a foundational knowledge of getting a high-res mesh ready for games.

MP4 1280x720 | 3h 07m | ENG | Project Files | 1.15 GB

Download: Pluralsight – Modeling and Texturing Animals for Games

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Do you need a Sound Editing category (audio soft, samples, etc)?

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